Dan -Strangerダン- . Dan -Strangerダン- .

DAN’S MANY GREAT & AWESOME IDEAS

I developed the early concepts for Aphotic Descent's gameplay mechanics and enemy designs. These foundational ideas set the stage for the game's core elements, influencing the final gameplay experience.

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Dan -Strangerダン- . Dan -Strangerダン- .

Lab Initial Concept

Collaborating with the Creative Director and the narrative team, I worked on the initial concept for the lab, which became the central hub for the game’s logs. We ensured the lab was a functional and integral part of the story, connecting various narrative threads into the puzzle.

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Dan -Strangerダン- . Dan -Strangerダン- .

Crab Lab Cheat Sheet

I contributed to the finalized level guide, which provided the structure for the game's levels. Although some details, like note and pickup locations, were later adjusted for pacing and polish, the guide remained a strong foundation throughout development.

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Dan -Strangerダン- . Dan -Strangerダン- .

Game Design Document

I co-wrote the Game Design Document (GDD) with the Creative Director, integrating narrative and design elements into a hybrid document.

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